About
Everdream turns every note you play into a living, slow-moving pad. Create anything from intimate ambient soundscapes to dark, unsettling atmospheres. Your signal splits three ways: a shimmer wash built from octaves of your note, a crystal voice that pitch-shifts and climbs on itself, and a body reverb that gives it weight. All three bloom into big hall reverb. Add drift, reversed swells and choose from twelve tempo-aware textures, and a single guitar line becomes a whole world. Your dry tone stays untouched underneath, and Blend sets how deep you go.
Features:
- Shimmer: amount of octave wash, which swells in with no pick attack.
- Interval: octave up, fifth up, octave down, or unison for a chorus-like wash.
- Crystal: pitch of the second voice, from two octaves down to two octaves up.
- Tracking: Off copies you exactly. Snap pulls notes in tune. Follow tunes each attack, then rides your bends. Chords stay intact.
- Attack: instant, or a slow swell over a beat.
- Level: volume of the crystal voice.
- Feedback: loops the crystal voice back on itself, stacking octaves into the pad.
- Modulation: slow drift across the hall, the repeats and the pitch.
- Reverse: backwards chunks of the wet sound, locked to tempo.
- Layer: a texture bed under the tail that fades out when you stop playing.
- Texture: ocean, wind, rainstorm, fire, sand, static, dark vinyl, bright vinyl, granular, pulse, robotic or ominous, all tempo-aware.
- Body: a dark plate and transformer drive for low end weight.
- Reverb: size of the hall reverb.
- Low Cut / High Cut: tone of the wet sound.
- Blend: dry signal against the effect.
- Trails: with Trails on, the tail rings out after bypass. With it off, the tail stops at bypass.
- Mode: Toggle between Mono and Stereo output.
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